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Friday, February 27, 2026
Show HN: Interactive Resume/CV Game https://ift.tt/iYJnpMl
Show HN: Interactive Resume/CV Game https://breezko.dev February 28, 2026 at 12:51AM
Show HN: Unfudged – version every change between commits - local-first https://ift.tt/hTQFCKf
Show HN: Unfudged – version every change between commits - local-first I built unf after I pasted a prompt into the wrong agent terminal and it overwrote hours of hand-edits across a handful of files. Git couldn't help because I hadn't finished/committed my in progress work. I wanted something that recorded every save automatically so I could rewind to any point in time. I wanted to make it difficult for an agent to permanently screw anything up, even with an errant rm -rf unf is a background daemon that watches directories you choose (via CLI) and snapshots every text file on save. It stores file contents in an object store, tracks metadata in SQLite, and gives you a CLI to query and restore any version. The install includes a UI, as well to explore the history through time. The tool skips binaries and respects `.gitignore` if one exists. The interface borrows from git so it should feel familiar: unf log , unf diff , unf restore . I say "UN-EF" vs U.N.F, but that's for y'all to decide: I started by calling the project Unfucked and got unfucked.ai, which if you know me and the messes I get myself into, is a fitting purchase. The CLI command is `unf` and the Tauri desktop app is called "Unfudged". How it works: https://ift.tt/3QxLFtJ (summary below) The daemon uses FSEvents on macOS and inotify on Linux. When a file changes, `unf` hashes the content with BLAKE3 and checks whether that hash already exists in the object store — if it does, it just records a new metadata entry pointing to the existing blob. If not, it writes the blob and records the entry. Each snapshot is a row in SQLite. Restores read the blob back from the object store and overwrite the file, after taking a safety snapshot of the current state first (so restoring is itself reversible). There are two processes. The core daemon does the real work of managing FSEvents/inotify subscriptions across multiple watched directories and writing snapshots. A sentinel watchdog supervises it, kept alive and aligned by launchd on macOS and systemd on Linux. If the daemon crashes, the sentinel respawns it and reconciles any drift between what you asked to watch and what's actually being watched. It was hard to build the second daemon because it felt like conceding that the core wasn't solid enough, but I didn't want to ship a tool that demanded perfection to deliver on the product promise, so the sentinel is the safety net. Fingers crossed, I haven’t seen it crash in over a week of personal usage on my Mac. But, I don't want to trigger "works for me" trauma. The part I like most: On the UI, I enjoy viewing files through time. You can select a time section and filter your projects on a histogram of activity. That has been invaluable in seeing what the agent was doing. On the CLI, the commands are composable. Everything outputs to stdout so you can pipe it into whatever you want. I use these regularly and AI agents are better with the tool than I am: # What did my config look like before we broke it? unf cat nginx.conf --at 1h | nginx -t -c /dev/stdin # Grep through a deleted file unf cat old-routes.rs --at 2d | grep "pub fn" # Count how many lines changed in the last 10 minutes unf diff --at 10m | grep '^[+-]' | wc -l # Feed the last hour of changes to an AI for review unf diff --at 1h | pbcopy # Compare two points in time with your own diff tool diff <(unf cat app.tsx --at 1h) <(unf cat app.tsx --at 5m) # Restore just the .rs files that changed in the last 5 minutes unf diff --at 5m --json | jq -r '.changes[].file' | grep '\.rs$' | xargs -I{} unf restore {} --at 5m # Watch for changes in real time watch -n5 'unf diff --at 30s' What was new for me: I came to Rust in Nov. 2025 honestly because of HN enthusiasm and some FOMO. No regrets. I enjoy the language enough that I'm now working on custom clippy lints to enforce functional programming practices. This project was also my first Apple-notarized DMG, my first Homebrew tap, and my second Tauri app (first one I've shared). Install & Usage: > brew install cyrusradfar/unf/unfudged Then unf watch in a directory. unf help covers the details (or ask your agent to coach). https://ift.tt/lyHCIfi February 27, 2026 at 03:00AM
Thursday, February 26, 2026
Show HN: Beehive – Multi-Workspace Agent Orchestrator https://ift.tt/wLfD1KQ
Show HN: Beehive – Multi-Workspace Agent Orchestrator hey hn, i built beehive for myself mostly. it has gotten to the point where my work consists in supervising oc or cc labor at tasks for multiple issues in parallel. my set up used to be zellij with a couple tabs, each tab working in a separate dir and it was a pain to manage all that. i know i could use git worktrees but they're kind of complicated, if you don't know how to use them it is easy to mess up, and i just prefer letting agents run in separate dirs with their own .git and not risk it. while i like zellij and use it inside beehive, i dont like the tabs and i forget where i am half the time. beehive is a way for me to abstract that away. the heuristic is simple - hives are repos, so you basically have a bunch of hives which correspond to repos you work out of. each hive can have many combs. a comb is a dir with the copy of the repo you're working on. fully isolated, standalone, no shared .git. so for work or for personal stuff, i usually set up the hive, and then have a bunch of combs that i jump between supervising the agents do their thing. if you have a big repo it takes a minute to clone, and you also need gh and git because i like the niceties of like checking if the repo is there at all and stuff like that. the app is open source, mit license. i went with tauri because i hate electron. also i have friends and coworkers who updated to macos 26 and i dont know if the whole mem leak thing for electron apps has been fixed. the app is like 9 megs which is nice too. most of it is written with cc, but i guided the aesthetics and the approach. works on mac and there is a dmg signed and notarized (i reactivated my apple dev credentials). sharing this to get a vibe check on the idea, also maybe this is useful for you. there are many arguments, reasonable ones, you can make for worktrees vs dirs. i just know that trees are too big brain for me, and i like simple things. if you like it, pls lmk and also if you want to help (like add linux support, or like add themes, other cool things) please make a pr / open an issue. https://storozhenko98.github.io/beehive/ February 24, 2026 at 04:11PM
Wednesday, February 25, 2026
Show HN: Linex – A daily challenge: placing pieces on a board that fights back https://ift.tt/sYrHVi5
Show HN: Linex – A daily challenge: placing pieces on a board that fights back Hi HN, I wanted to share a web game I’ve been building in HTML, JavaScript, MySQL, and PHP called LINEX. It is primarily designed and optimized to be played in the mobile browser. The idea is simple: you have an 8x8 board where you must place pieces (Tetris-style and some custom shapes) to clear horizontal and vertical lines. Yes, someone might think this has already been done, but let me explain. You choose where to place the piece and how to rotate it. The core interaction consists of "drawing" the piece tap-by-tap on the grid, which provides a very satisfying tactile sense of control and requires a much more thoughtful strategy. To avoid the flat difficulty curve typical of games in this genre, I’ve implemented a couple of twists: 1. Progressive difficulty (The board fights back): As you progress and clear lines, permanently blocked cells randomly appear on the board. This forces you to constantly adapt your spatial vision. 2. Tools to defend yourself: To counter frustration, you have a very limited number of aids (skip the piece, choose another one, or use a special 1x1 piece). These resources increase slightly as the board fills up with blocked cells, forcing you to decide the exact right moment to use them. The game features a daily challenge driven by a date-based random seed (PRNG). Everyone gets exactly the same sequence of pieces and blockers. Furthermore, the base difficulty scales throughout the week: on Mondays you start with a clean board (0 initial blocked cells, although several will appear as the game progresses), and the difficulty ramps up until Sunday, where you start the game with 3 obstacles already in place. In addition to the global medal leaderboard, you can add other users to your profile to create a private leaderboard and compete head-to-head just with your friends. Time is also an important factor, as in the event of a tie in cleared lines, the player who completed them faster will rank higher on the leaderboard. I would love for you to check it out. I'm especially looking for honest feedback on the difficulty curve, the piece-placement interaction (UI/UX), or the balancing of obstacles/tools, although any other ideas, critiques, or suggestions are welcome. https://ift.tt/c6sY7Bk Thanks! https://ift.tt/c6sY7Bk February 25, 2026 at 05:03AM
Show HN: Agent that matches sales reps with warm leads based on product usage https://ift.tt/vrs4p3i
Show HN: Agent that matches sales reps with warm leads based on product usage hey, I'm building a tool that: 1. analyzes your Posthog data 2. finds patterns that lead to plan upgrade/account expansion 3. creates a deal in your CRM whenever it sees it againg we've just launched a huge update. Beton now has MCP (my Claude Code is already connected), Firecrawl integration and onboarding that's easier to understand available in cloud and via AGPLv3 let us know if you need any help setting up PS it's also suitable if you want to send triggered push notifications or emails https://ift.tt/ApsLjwN February 25, 2026 at 11:39PM
Tuesday, February 24, 2026
Show HN: Chaos Monkey but for Audio Video Testing (WebRTC and UDP) https://ift.tt/BI16aA4
Show HN: Chaos Monkey but for Audio Video Testing (WebRTC and UDP) It takes an input video and converts it into H.264/Opus RTP streams that you can blast at your video call systems (WebRTC, SFUs, etc.). It also injects network chaos like packet loss, jitter, and bitrate throttling to see how things break It scales from 1 to n participants, depending on the compute and memory of the host system Best part? It’s packaged with Nix, so it builds the same everywhere (Linux, macOS, ARM, x86). No dependency hell It supports both UDP (with a relay chain for Kubernetes) and WebRTC (with containerized TURN servers). Chaos spikes can be distributed evenly, randomly, or front/back-loaded for different test scenarios. To change this, just edit the values in a single config file https://ift.tt/uCALcVG February 23, 2026 at 02:23PM
Show HN: MasqueradeORM – Memory Efficient Node ORM: Just Write Classes https://ift.tt/MVm5Hfg
Show HN: MasqueradeORM – Memory Efficient Node ORM: Just Write Classes https://ift.tt/GBNWtsT February 24, 2026 at 11:11PM
Monday, February 23, 2026
Show HN: Unlock the best engineering knowledge in papers for your coding agent https://ift.tt/WfM9hEJ
Show HN: Unlock the best engineering knowledge in papers for your coding agent https://ift.tt/rcd9EtU February 23, 2026 at 11:03PM
Show HN: AgentDbg - local-first debugger for AI agents (timeline, loops, etc.) https://ift.tt/lmFHUtZ
Show HN: AgentDbg - local-first debugger for AI agents (timeline, loops, etc.) AgentDbg is a local-first debugger for AI agents. It records structured runs (LLM calls, tool calls, state, errors) to JSONL and shows the timeline UI locally. There is no need for cloud, accounts, and no telemetry. Flow is as simple as: 1. Run an agent 2. `agentdbg view` 3. Inspect the timeline, loop warnings, errors, etc. v0.1 includes `@trace` and `traced_run`, recorders, loop detection, best-effort redaction (by default), local UI, export. I also started working on integrations: there is an optional LangChain/LangGraph callback. * Repo: https://ift.tt/LP52D6Y * Demo: `python examples/demo/pure_python` and then `agentdbg view` Would love feedback on: 1. Trace format 2. Integrations to prioritize in the next several days 3. What you would want for deterministic replay https://ift.tt/LP52D6Y February 23, 2026 at 11:14PM
Sunday, February 22, 2026
Show HN: MuJoCo React https://ift.tt/nDZsrav
Show HN: MuJoCo React MuJoCo physics simulation in the browser using React. This is made possible by DeepMind's mujoco-wasm (mujoco-js), which compiles MuJoCo to WebAssembly. We wrap it with React Three Fiber so you can load any MuJoCo model, step physics, and write controllers as React components, all running client-side in the browser https://ift.tt/WNksA4o February 22, 2026 at 11:59PM
Saturday, February 21, 2026
Show HN: DevBind – I made a Rust tool for zero-config local HTTPS and DNS https://ift.tt/Jls3nm0
Show HN: DevBind – I made a Rust tool for zero-config local HTTPS and DNS Hey HN, I got tired of messing with /etc/hosts and browser SSL warnings every time I started a new project. So I wrote DevBind. It's a small reverse proxy in Rust. It basically does two things: 1. Runs a tiny DNS server so anything.test just works instantly (no more manual hosts file edits). 2. Sits on port 443 and auto-signs SSL certs on the fly so you get the nice green lock in Chrome/Firefox. It's been built mostly for Linux (it hooks into systemd-resolved), but I've added some experimental bits for Mac/Win too. Still a work in progress, but I've been using it for my own dev work and it's saved me a ton of time. Would love to know if it breaks for you or if there's a better way to handle the networking bits! https://ift.tt/JsdVhUL February 22, 2026 at 01:49AM
Show HN: Museum of Handwritten Code (If, While, Binary Search, Merge Sort) https://ift.tt/4sDyK2x
Show HN: Museum of Handwritten Code (If, While, Binary Search, Merge Sort) Hi HN - this is a small experiment: what if code had a museum? I built a Museum of Handwritten Code for foundational constructs and algorithms. I’ve been feeling a strange melancholy watching more and more software generation become automated, and wanted to preserve the "atoms" of programming in a form people can browse, discuss, and (hopefully) learn from. Yes, it’s a vanity project — but I’m trying to make each exhibit real: code, description, and historical context (with more being added over time). If AI increasingly writes the software stack (and maybe one day much closer to machine code), then here’s to the for-loops, if-branches, and hash maps that helped build the world we live in. Cheers! I’d love brutal feedback on whether this feels: * interesting * useful * too gimmicky * or actually a decent teaching / history format https://museum.codes February 22, 2026 at 02:00AM
Show HN: Winslop – De-Slop Windows https://ift.tt/JPTBtHV
Show HN: Winslop – De-Slop Windows https://ift.tt/GSQryTJ February 22, 2026 at 01:26AM
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Show HN: Interactive Resume/CV Game https://ift.tt/iYJnpMl
Show HN: Interactive Resume/CV Game https://breezko.dev February 28, 2026 at 12:51AM
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Show HN: A directory of 800 free APIs, no auth required Explore reliable free APIs for developers — ideal for web and software development, ...
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Show HN: I built a FOSS tool to run your Steam games in the Cloud I wanted to play my Steam games but my aging PC couldn’t keep up, so I bui...
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Show HN: Bookmark and organise your mobile links with ease with this free app https://ift.tt/V6uPZFHShow HN: Bookmark and organise your mobile links with ease with this free app Do you have lists scattered all over your phone? Are you tired...