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Sunday, September 6, 2026
Show HN: PixelDraw – simple drawing software for web(WASM) and desktop https://ift.tt/gRmbyS8
Show HN: PixelDraw – simple drawing software for web(WASM) and desktop https://ift.tt/xerpGg2 September 6, 2026 at 09:23PM
Show HN: HexBOTs – a cellular automaton with robotic lawnmowers https://ift.tt/nwtkgX8
Show HN: HexBOTs – a cellular automaton with robotic lawnmowers Double-click or press N to start a new experiment. I built hexBOTs, an unusual cellular automaton based on deterministic robots. The robots behave a bit like robotic lawnmowers, moving through their environment and reacting according to their individual rules. The robots themselves are fully deterministic — no random functions are used while they are running. What makes them different is their “genetics”: each robot's behavior is defined by a randomly generated genome, which allows for an enormous number of different robot types. Randomness creates the robots, but it doesn't drive them. Once an experiment starts, everything follows deterministically from the generated genomes and the initial state. What fascinates me is the complexity that emerges from these relatively simple machines interacting with each other and their environment. Controls: B — enable/disable robots
(also: hold mouse/finger down) R — restart N — new experiment
(also: mouse/finger double-click) D — save as picture I — show information / controls https://hexbot-genesis.netlify.app/ September 7, 2026 at 01:26AM
Saturday, September 5, 2026
Show HN: Cowbull – Wordle-like game where you only get match counts https://ift.tt/fBA15kD
Show HN: Cowbull – Wordle-like game where you only get match counts CowBull is a word game where you have to find the hidden four-letter word. You make guesses and get back the count of exact letter matches (bulls) and partial matches (cows). It’s a bit like Wordle, but you are not told the exact letters which match, only the count of matching letters. Scoring is based on the number of guesses and time used. There is a single player mode and a multi-player mode (no account required). The game source code is at https://ift.tt/zJqt3id . When I was younger, we used to play this game on paper at the back of the classroom during school and college in India. During Covid, I made this online version of the game to play with my kids. https://cowbull.co/ September 6, 2026 at 06:07AM
Show HN: What would Tetris be like with rings? Blocknado is a modern twist. https://ift.tt/03rJxtS
Show HN: What would Tetris be like with rings? Blocknado is a modern twist. I've loved stacker type games for as long as I can remember. But I've always wanted a version with a bit more strategy and puzzle dynamics. Blocknado is a game I've always wanted to play, maybe others will too. https://ift.tt/kbJ0TlH September 6, 2026 at 05:46AM
Show HN: Merge Wikipedia articles across languages into one page https://ift.tt/yFvAOoG
Show HN: Merge Wikipedia articles across languages into one page https://ift.tt/UFn6qlr September 6, 2026 at 02:18AM
Show HN: Fast Cut Video tool for cutting video for Agents https://ift.tt/bYfB82K
Show HN: Fast Cut Video tool for cutting video for Agents Hi HN, Build this tool in a couple of hours with OpenAI Codex to scratch an itch. As part of my videos workflows I needed to cut the videos myself since the agent is pretty bad cutting and timing using only the transcription. But using a big app like Premiere or DaVinci Resolve was overkill so I used Astra to build an app tailored to that very task. It will be useful to others with the same problem. Tested only on Silicon Macs, so any feedback is welcome. As part of my workflow when the agent get the video it can open the app with the video or videos loaded in the timeline for me to cut and then export the cuts in a format the agent can use and continue the workflow. https://ift.tt/xtkD06y September 6, 2026 at 02:36AM
Friday, September 4, 2026
Show HN: Sageling - a local AI agent for Mac, Qwen 3.5 9B in-process via MLX https://ift.tt/OLtdxaQ
Show HN: Sageling - a local AI agent for Mac, Qwen 3.5 9B in-process via MLX A lot of my non-developer friends still think that AI is basically just Google or something you ask to write something and then copy paste it around... if they use it at all. When I ask them why they don't use the good stuff like Claude Cowork or its competitors, they tell me a few things:
1. Well, I don't wanna pay a bunch of money for it, and the $20 plans run out real fast.
2. I'm dealing with sensitive info (student grades, therapy notes, legal work, etc) and I don't wanna give it to anyone. So I built Sageling to give them a first taste of what a good coworking experience feels like. It's admittedly not going to be as powerful given it's running Qwen 3.5 9B, but with all of the harness' tricks, it a good first experience that can handle some impressive things for its size (see all the website videos). If you've heard similar things from your friends, send the link onto them =) https://sageling.ai/ September 5, 2026 at 01:00AM
Show HN: Coder Eval – A Framework for Evals https://ift.tt/s85qyQW
Show HN: Coder Eval – A Framework for Evals We needed a framework to write our evals in and easily update them, run A/B tests, set all kinds of constraints (ex: timeouts, number of turns), and configure the execution environment (ex: sandboxes, dependencies, how to handle AskQuestion). We also have an agent judge. It’s all in a YAML file now. We seem to be moving toward a world where companies rely more and more on evals to decide what to ship, so this should be super helpful for normalizing evals across teams. https://ift.tt/RE3vodK September 5, 2026 at 12:39AM
Thursday, September 3, 2026
Show HN: Reactor Atlas https://ift.tt/MOHX1WJ
Show HN: Reactor Atlas Hi HN, I'm a nuclear engineer and tech entrepreneur. After working for 3 years in the National Atomic Energy Commision (CNEA) in HPC software for nuclear simulations, I co-founded ratherlabs.com, a software company providing blockchain solutions for startups. Rather Labs business reached ~6 million usd in annual revenue in 2024; now demand is decreasing as our niche clients are using AI to launch their MVPs. Now I'm joining my scientific background with my entrepreneurial inclinations to think of problems related to the energy industry. Nuclear is experiencing a renaissance now (it was in a dark age when I was studying after the Fukushima event) so I think this is the right moment for me to jump again into the field. Reactor atlas is an interactive nuclear reactor map and an intelligence layer on top of it. The basic layer indexes: - power reactors
- research reactors
- fuel facilities
with their history and projection, by country. The project is solving a fragmented information ecosystem, where operational and commercial data is hard to conciliate. Also, I'm monitoring nuclear news associated with each of the facilities, political declarations that may affect the nuclear landscape and geo-phisical news (like earthquakes) that could affect operation. On top of the operational + news layer, I'm creating an intelligence layer that will help institutions of different types make faster decisions by subscribing to very specific alerts. As an engineer, I used to code in fortran and c++ when I was working at CNEA, and later I participated in the first Rather Labs projects architecting complex async systems, mostly using MERN stack. I'm no longer coding anymore. I'm focused on designing robust systems with AI agents. I mainly used Claude Fable 5.1 to develop reactoratlas.com, deploying on vercel and using mostly nextjs, threejs, postgreSQL and some cron jobs to query and update data. I miss coding as in the old days, but I haven't code a single line in this project. And I strongly believe we humans shouldn't code anymore: our responsibility is now on designing and supervising AI systems. Thanks for your attention! https://ift.tt/vwQjPzH September 3, 2026 at 06:03PM
Show HN: I made a word building game supporting anagrams and one handed use https://ift.tt/L1Aydzn
Show HN: I made a word building game supporting anagrams and one handed use Hi everyone, Wanted to share a game I built. It's called Unscramble! and I believe it's the simplest word building game. Rules: You get a few letters on screen. You need to make one word with all the letters. Tap a letter to select. Tap again to deselect. Faster you go, better you score. If you enter anagrams of the word it's looking for, it gives you extra points. If you are stuck, you can either "Ask Friend" or get Hint. You get extra points for getting the word fast but you don't get penalized for taking too long. I believe the simplicity of the game along with big touch buttons makes it perfect for one handed use. There's 6 difficulty levels in the game, and settings for things like toggling the timer, relaxing background music, sound effects, haptic feedback, removing the background animation. If you want to try: https://ift.tt/g3kABzH... Would love to hear feedback to improve it. September 3, 2026 at 08:07PM
Show HN: Devbar – Point at what to change. Leave a comment. Your agent ships it https://ift.tt/1Kq0hpn
Show HN: Devbar – Point at what to change. Leave a comment. Your agent ships it I built this toolbar to power my agentic ui/ux design flows. Too many times I found myself copy/pasting screenshots into Claude. Use devbar to select elements on a page, leave your notes and easily send them to your agent or copy-paste to your clipboard. Integrate with our API to send bug and feature reports directly to Slack...then auto-triage and implement with your agent. Are you tired of receiving bug reports without a URL or session information? With devbar.sh that's a remnant of the past. Give devbar to a product team or customers and have them mark up your entire site with annotations that can be handed off straight to the agent. https://devbar.sh September 4, 2026 at 12:49AM
Show HN: Sirenfall, a civil defense siren synthesized in Web Audio https://ift.tt/2xbcYZO
Show HN: Sirenfall, a civil defense siren synthesized in Web Audio I built a cool browser scene, a shelter window over a dystopian city in the rain. Pull the breaker and a siren tower spins up. The wind-down is super unsettling and I love it. The siren is not a recording. Two port rings make a 5:6 dual tone, 515 and 618 Hz. The horn turns at 4 RPM and everything (loudness, brightness, doppler and stereo position) follows the horn angle you can see on the tower. Rain and thunder are the only recordings. Build it yourself, source is one HTML file and MIT: https://ift.tt/8FVH2dC How it works: https://sirenfall.live/how-it-works Press F for fullscreen, S to save a picture. Landscape on phones. No cookies, no personal data, the only request besides audio is an anonymous page-count pixel. Appreciate any feedback and shoutout to the siren community! https://sirenfall.live/ September 4, 2026 at 02:14AM
Wednesday, September 2, 2026
Show HN: OwnTime – a chess clock for your day's priorities https://ift.tt/7JGtB3u
Show HN: OwnTime – a chess clock for your day's priorities I made OwnTime to balance between competing priorities in my life. The idea is based on two main influences: the concept of "roles" from "The 5 Choices" (2015), and my repeated failure to effectively implement time blocking due to the necessary flexibility in my role. The app allows you to define time budgets, which are not much more than a few mutually exclusive countdown timers. The UX is essentially that of a chess clock for an arbitrary number of players with configurable time. The whole point of the app is to kick you out of the running role/priority when its time is up. One feature that was essential for me was AlarmKit alarms, which only became possible last year (>= iOS 26.1). Another was watchOS support, as a natural surface for time-related matters. The current version is strictly focussed. The timers track time allocation during one day. All timers are reset at midnight. I didn't build any statistics - you can export the raw internal SQLite store and make any evaluation or dashboard you want from there. I don't plan to extend the app nor to convert it into a service. All data stays local on your devices (synced between phone and watch locally) and fully open to you. No need for an account or subscription. Thus, I ask for a small one-time fee of $1.99. The website has a short video and rendered preview: https://owntime.app If you want to go straight to the App Store: https://ift.tt/bX2dJsV I look forward to your comments and feedback. https://owntime.app/ September 2, 2026 at 02:59AM
Show HN: Arbitale – emergent choose your own adventure game https://ift.tt/kUTgEPy
Show HN: Arbitale – emergent choose your own adventure game Hi everyone! I am building Arbitale and it is currently in pre-alpha. I'm looking for play-testers who can give feedback on the product. The goal is to eventually have different characters in the game be their own agents, with emergent narratives that are totally unique to each playthrough. Each agent acts according to its own pre-written incentives. Would love to hear what you think! https://ift.tt/eB1TM0C September 3, 2026 at 12:12AM
Show HN: Codeknow – Architecture health scores for any codebase, no LLM needed https://ift.tt/N910ftB
Show HN: Codeknow – Architecture health scores for any codebase, no LLM needed https://ift.tt/GRx7HPj September 2, 2026 at 11:51PM
Tuesday, September 1, 2026
Show HN: Claude and ChatGPT need a datacenter. This runs on my phone https://ift.tt/LvMz4S3
Show HN: Claude and ChatGPT need a datacenter. This runs on my phone https://llmobi.pages.dev September 2, 2026 at 12:58AM
Show HN: Newton's Orchard – Browser-based space/gravity playground https://ift.tt/OtgGVwl
Show HN: Newton's Orchard – Browser-based space/gravity playground Hi HN! My son spent a lot of time in 5th grade playing with the 2-dimensional PhET gravity/space sims[1]. His STEM class uses it, and he was playing with it at home, and has been looking for more. I found several space sims/playgrounds online, including NASA's Eyes on the Solar System[2], but nothing that seemed to offer a real progression from what he was getting out of the PhET sims, so I built Newton's Orchard over the summer for him. https://ift.tt/kVtYcIn The source is also published at https://ift.tt/qV0YOmv It features deterministic time scrubbing, all bodies are editable, different preset systems and experiments, missions to complete (complete 3 to unlock the blackhole object type and mission), and a gallery for user submissions. I would very much appreciate feedback from HN - particularly from the lens of making it engaging and illuminating for students, and anyone that would like to just get a feel for how gravity works. Thank you! [1] https://ift.tt/XSqT3dx...
[2] https://ift.tt/5FSnhvc https://ift.tt/kVtYcIn September 1, 2026 at 10:13PM
Monday, August 31, 2026
Show HN: Keel - A conductor, not an agent loop https://ift.tt/MvcbXo2
Show HN: Keel - A conductor, not an agent loop https://daneb.github.io/keel/ September 1, 2026 at 01:52AM
Show HN: Guess the AI model from its web design https://ift.tt/OoYNT9k
Show HN: Guess the AI model from its web design https://ift.tt/OeCqjJu September 1, 2026 at 01:10AM
Show HN: Corporate Mind Games – logic puzzles with a sarcastic corporate theme https://ift.tt/N7J4g96
Show HN: Corporate Mind Games – logic puzzles with a sarcastic corporate theme I have always enjoyed building and playing puzzles. I am a regular user of NYT Games and LinkedIn Games. I thought it would be fun to create some corporate-themed puzzles as a silly alternative to LinkedIn Games. So, I built Corporate Mind Games. The games are intended to be a little bit sassy and sarcastic, but I hope they are enjoyable and challenging. I was planning to post this on HN last week. However, many years ago, I made a game called Don't Wordle, which unexpectedly appeared on the front page last week. I ended up getting distracted by that, and I also figured it was more appropriate to post this game on HN on a Monday morning given the theme. So here we are. https://ift.tt/7vxuBYF August 31, 2026 at 09:38PM
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Show HN: PixelDraw – simple drawing software for web(WASM) and desktop https://ift.tt/gRmbyS8
Show HN: PixelDraw – simple drawing software for web(WASM) and desktop https://ift.tt/xerpGg2 September 6, 2026 at 09:23PM
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Show HN: I built Dirac, Hash Anchored AST native coding agent, costs -64.8 pct Fully open source, a hard fork of cline. Full evals on the gi...
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Show HN: Pixel text renderer using CSS linear-gradients (no JavaScript) I've been playing around with rendering pixel text using only CS...
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Show HN: Total Recall – write-gated memory for Claude Code https://ift.tt/G7AugiK February 6, 2026 at 05:26AM