Tuesday, September 29, 2026

Show HN: Clx 0.4.0 – native compiler for Lua https://ift.tt/ZWTUHsk

Show HN: Clx 0.4.0 – native compiler for Lua clx is a native compiler that compiles Lua 5.5 scripts to standalone executables. Version 0.4.0 is out, focused on performance and stability : - New generational garbage collector - Faster function calls - Faster table iteration using next(), pairs(), ipairs() - Faster string operations using SIMD instructions on x64 and ARM64 - Optional dynamic execution of Lua code using an embedded Lua VM with seamless interoperability with native code - Better stability : several rare crashes caused by values being freed too early while native code was still using them are fixed - As a real-world test, clx can now compile the Teal compiler into a native standalone executable, and it produces the same output as standard Lua when compiling Teal scripts - clx is faster than Lua 5.5 in well known Lua benchmark scripts, and competitive with LuaJIT on many of them Feedback and bug reports are welcome ! https://samyeyo.github.io/clx/ September 30, 2026 at 01:29AM

Show HN: Real-time Solar System with 526k asteroids and all tracked satellites https://ift.tt/IExekpi

Show HN: Real-time Solar System with 526k asteroids and all tracked satellites https://space.bl2.net/ September 30, 2026 at 12:38AM

Monday, September 28, 2026

Show HN https://ift.tt/FSXvMuC

Show HN This is origintracer a low level observability tool of the modern web stack. It observes nginx, Gunicorn, asynchronous Python, Uvicorn and Django and Langchain. Studies their codebases into great depth and write probes and rules libraries in Python to be used with the open source software: its link GitHub: https://ift.tt/jC8yxdB September 29, 2026 at 05:28AM

Show HN: A never-ending chess match between Claude and Codex https://ift.tt/V1jygW4

Show HN: A never-ending chess match between Claude and Codex https://ift.tt/ZtBn3Ai September 29, 2026 at 02:32AM

Show HN: Personal Manga / Story Recaps https://ift.tt/VZv5ik2

Show HN: Personal Manga / Story Recaps I'm working towards manga to anime generation in a cheap way. The entertainment harness is the first step towards that. You can do your own manga recaps using local models or openrouter. And it's very extensible. If you generate a recap and post it online, please attribute it to the entertainment harness and terragohan :). https://terragohan.github.io/entertainment-harness/ September 29, 2026 at 01:05AM

Show HN: PHNTM ONE: Self healing AI assistant running on a Raspberry Pi5 https://ift.tt/KHGaE5t

Show HN: PHNTM ONE: Self healing AI assistant running on a Raspberry Pi5 https://ift.tt/mKxNuq0 September 28, 2026 at 11:56PM

Sunday, September 27, 2026

Show HN: Gat – Version large files with Git, without an LFS server https://ift.tt/Nl4r1Fo

Show HN: Gat – Version large files with Git, without an LFS server Hi HN, I built Gat because I wanted one thing from data versioning: check out an old Git commit and recover the datasets, model weights, or assets that belong to it. It's basically a lock file for large files. I’d appreciate any feedback! https://ift.tt/5jrxfsv September 27, 2026 at 10:50PM

Show HN: Lofi Cities – Pixel-art city nights with browser-generated lofi https://ift.tt/H2f9OYg

Show HN: Lofi Cities – Pixel-art city nights with browser-generated lofi https://loficities.com/ September 28, 2026 at 12:14AM

Saturday, September 26, 2026

Show HN: Sixb, a TypeScript ontology framework for modeling your domain https://ift.tt/qacpVek

Show HN: Sixb, a TypeScript ontology framework for modeling your domain https://docs.sixb.ai September 26, 2026 at 11:45PM

Show HN: Blender Copilot https://ift.tt/gkuJrh4

Show HN: Blender Copilot Deepseek generated Blender harness in 7USD. I wanted to remake my 6DoF spaceship flying prototype. What I did not want to do was model the spaceship. Manually. In Blender. So instead of spending a month learning to model, I built a Copilot inside Blender in a day. Which is the same thing, except I still cannot model. A chat panel in the 3D viewport sidebar. I type a sentence. The model writes Python, and it runs against my actual scene, the file open on screen, not a copy that some other process has to keep in sync. Then I sat down and had a conversation with my own addon. Five sentences: 1. Make a scifi looking spaceship. It should look scifi-y 2. Add RCS thrusters to get 6DoF flight 3. Make the RCS thrusters match the scifi look. And also position them properly. 4. Give the entire Spaceship a nice flying animation. Make it smooth. Roll and sway. 5. Add exhaust flames to main thrusters as well as RCS thrusters. animate the RCS thrusters to fire in sync with the animated motion. they should fire the correct ones so that expected motion should happen. 15 minutes. 52 tool calls. A ship with swept wings, a tail fin and a glass canopy. Four sets of steering thrusters, 22 exhaust flames. A full flight animation. The bit I did not expect. It checked every one of its own thrusters to make sure nothing was in the way. Found the rear ones were firing straight into the side of the ship. So it rebuilt them, angled them outward, moved them to the wingtips, and checked them all again. Nobody asked it to do that. It decided exhaust should not be firing into the ship it just built. Total bill for building the tool: $7.18. 3,833 requests, 613M tokens, 97% served from cache. One spaceship: about a seventh of a cent. Now the uncomfortable part. I didn't model a single vertex. I didn't read Blender's addon dev docs. I didn't learn its Python API, or how to draw a panel in it. Everything the tool needed to know, it asked the running Blender instead. I didn't learn how to build an agent harness either. I built one anyway. I didn't become a Blender artist. I became the person who gave hands to a model. Recently I read someone who described his new job: every spec, ticket and fix written by an AI, nobody reading any of it, twelve-hour days spent pressing enter. No sense of victory. I know exactly what he means. I just did the same. I am not proud of the prototype. Gamedevs were known to spend time making game engines before they started making the games. Its different now. No joy. https://ift.tt/DEWGMSX September 26, 2026 at 11:36PM

Show HN: Jev predicting your life choices https://ift.tt/Udbz0v3

Show HN: Jev predicting your life choices Built a simple quiz to check whether AI (Jev) can simply learn and predict life choices. Experiment) https://quiz.seek.ws/ September 26, 2026 at 09:54PM

Friday, September 25, 2026

Show HN: Jev Plays Pokémon Red https://ift.tt/dObMNQl

Show HN: Jev Plays Pokémon Red Hey HN! Wanted to share a fun project I've been hacking on. Given Jev can make decisions really fast (but not fast enough to play Doom yet sadly), I wanted to try and push it to play a more complex game than Tetris. So I went with Pokémon. I've spent endless hours playing this game as a child so building this was a ton of fun. I open sourced everything in case you want to hack on it yourself here: https://ift.tt/ehKVJ9Y The game is being streamed live including the tokens and cost - hopefully we get all the badges and don't get stuck in a cave :) https://jev-pokemon.vercel.app/ September 25, 2026 at 07:58PM

Show HN: I couldn't deal with another Claude Code tab https://ift.tt/OqUrXzu

Show HN: I couldn't deal with another Claude Code tab https://aidash.dev/ September 25, 2026 at 11:52PM

Thursday, September 24, 2026

Show HN: Offline recorder and transcriber on your MacBook's notch https://ift.tt/pEy2DGP

Show HN: Offline recorder and transcriber on your MacBook's notch Was dogfooding a version of this until a friend saw this and said I should probably productize this since it was more accurate than other commercial transcribers like Whisper. https://ift.tt/a5HgWr3 September 25, 2026 at 01:31AM

Show HN: Radix – Visual UI for agentic programming https://ift.tt/4t2uDW6

Show HN: Radix – Visual UI for agentic programming Hey HN, I'm Jordan from Radix. Radix is a UI tool for programming agents. You prompt your agent to generate a workspace for a task you're working on and get an interactive widget that persists locally on disk. I built Radix because I always needed tools while I was writing code: tools to test little experiments, to play around with UI, to visualise results etc. Sometimes these would end up as python tools that read and plotted data, or separate React apps spun up just to test a single feature. Lately obviously I've been using Claude artifacts but these are quite limited. I wanted a system where it was easy to leave comments or adapt an artifact without having to give vague descriptions back to the agent, and where ideally I could actually shift away from a chat window as the main interface. I've got a pro version of Radix which I will launch soon. This current version is entirely free and is definitely a beta -- there will be rough edges! Note: There's no telemetry or data captured. Your messages run entirely through your own agent. I require a key but that's just to get an idea of how many people are using it. Everything is stored locally (the workspaces are actually just React apps which you can edit "artisanally" if you want). If you have any questions please reply here or email me hello@radix-os.com Thank you! https://radix-os.com September 25, 2026 at 12:05AM

Wednesday, September 23, 2026

Show HN: Open Jev Playground – try all the open source alternatives to Jev https://ift.tt/syUpPkw

Show HN: Open Jev Playground – try all the open source alternatives to Jev https://ift.tt/jI961VN September 23, 2026 at 11:35PM

Show HN: Conway's Game of Life in boot sector https://ift.tt/Hl0Ffjq

Show HN: Conway's Game of Life in boot sector Hello HN! On these weekends, I was sitting and thinking about where our industry is going, and how fun it was earlier, when we wrote more code than chat messages. The thoughts quickly turned into a wish to build something like we did earlier. In my case, it ended up as something much "earlier" than I had in mind initially... So, Conway's Game of Life running from a 512-byte x86 boot sector. Maybe you will find it interesting. I tried to comment the code as much as possible, which might be especially useful if you are learning assembly. Have fun! https://ift.tt/TOJ7I4N September 21, 2026 at 11:58PM

Show HN: Clx 0.4.0 – native compiler for Lua https://ift.tt/ZWTUHsk

Show HN: Clx 0.4.0 – native compiler for Lua clx is a native compiler that compiles Lua 5.5 scripts to standalone executables. Version 0.4.0...