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Thursday, March 30, 2023
Show HN: Yesterday I open sourced StratusGFX, a realtime 3D rendering engine https://ift.tt/JqVrLHB
Show HN: Yesterday I open sourced StratusGFX, a realtime 3D rendering engine It's been closed source for a long time while I worked on it on and off as a hobby research project, but yesterday the repo was made public for the first time under the MPL 2.0 license. A feature reel showing its capabilities can be found here: https://ift.tt/hEYa9wJ... A technical breakdown of a single frame can be found here: https://ift.tt/hTyG02x... It's still in a very beta state (bugs and instability expected), but I felt like it was a good time to make it public since a lot of its core features are mostly presentable. I plan to continue working on it in my spare time to try and improve the usability of the code. Two main use cases I could see for it: 1) People using it for educational purposes. 2) People integrating it into other more general purpose engines that they're working on since Stratus is primarily a rendering engine. Any extensions to the rendering code that are made public would then further help others. So I think it will remain very niche but I'm hoping it will still be helpful for people in the future. https://ift.tt/mQtU1lV March 30, 2023 at 03:25PM
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Show HN: Zaivern Code – a Rust cockpit for parallel AI coding agents https://ift.tt/gC24wh3
Show HN: Zaivern Code – a Rust cockpit for parallel AI coding agents https://ift.tt/JdxwrWs August 8, 2026 at 12:53AM
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Show HN: I built Dirac, Hash Anchored AST native coding agent, costs -64.8 pct Fully open source, a hard fork of cline. Full evals on the gi...
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Show HN: Pixel text renderer using CSS linear-gradients (no JavaScript) I've been playing around with rendering pixel text using only CS...
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Show HN: Total Recall – write-gated memory for Claude Code https://ift.tt/G7AugiK February 6, 2026 at 05:26AM
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