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Monday, January 1, 2024
Show HN: Hook – a simple graphical C/C++ runtime editor https://ift.tt/AhJk7Bz
Show HN: Hook – a simple graphical C/C++ runtime editor While helping one of my students create and iterate on a game in C using raylib, I realized there was quite a lot of time spent on experimenting with level design and colors, how the player moves, gravity, etc. and a lot of time was wasted making a change, exiting the game, recompiling, running the game, deciding his change wasn't right, and going through the whole cycle over and over. I could tell it was demotivating, and this process was creating a barrier that prevented him from experimenting to his heart's content. I started this project to solve this problem by giving a simple gui to a few core features of lldb through the lldb api. Experimenting with changing colors, where blocks in the level go, how tall the player is, gravity is all now just a simple toggle or text field edit. The variables are modifiable while the program is running. The project is still in its early stages, and so far only targets macOS. https://ift.tt/I3f0APb January 2, 2024 at 06:45AM
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Show HN: ARF – a record format for AI evaluation runs, with reproducible digests https://ift.tt/eCOY5Hy
Show HN: ARF – a record format for AI evaluation runs, with reproducible digests https://www.korvo.xyz/arf August 7, 2026 at 04:55AM
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Show HN: I built Dirac, Hash Anchored AST native coding agent, costs -64.8 pct Fully open source, a hard fork of cline. Full evals on the gi...
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Show HN: Pixel text renderer using CSS linear-gradients (no JavaScript) I've been playing around with rendering pixel text using only CS...
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Show HN: Total Recall – write-gated memory for Claude Code https://ift.tt/G7AugiK February 6, 2026 at 05:26AM
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