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Show HN: Perlin noise Wang tile generator https://ift.tt/F5aIt3A
Show HN: Perlin noise Wang tile generator This is a little script I wrote a while ago to help generate sprites for a game I was working on. You can use it to build a seemingly-infinite aperiodic noise texture that is actually composed of a relatively small number of tiles. For example, imagine a large grassy field or body of water in a 2D pixel art game, but without the obvious repeated patterns that arise from simple tiling. The use case is pretty niche (for example, in many cases you could just evaluate the perlin noise function directly in a shader) but I thought it was a cool idea regardless. https://ift.tt/CjBGF4O June 27, 2024 at 11:06PM
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Show HN: Learn System Design, one campaign at a time https://ift.tt/ScTMFku
Show HN: Learn System Design, one campaign at a time https://scalequest.io/ August 7, 2026 at 03:25AM
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Show HN: I built Dirac, Hash Anchored AST native coding agent, costs -64.8 pct Fully open source, a hard fork of cline. Full evals on the gi...
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Show HN: Pixel text renderer using CSS linear-gradients (no JavaScript) I've been playing around with rendering pixel text using only CS...
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Show HN: Total Recall – write-gated memory for Claude Code https://ift.tt/G7AugiK February 6, 2026 at 05:26AM
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