Monday, July 1, 2024

Show HN: Perlin noise Wang tile generator https://ift.tt/F5aIt3A

Show HN: Perlin noise Wang tile generator This is a little script I wrote a while ago to help generate sprites for a game I was working on. You can use it to build a seemingly-infinite aperiodic noise texture that is actually composed of a relatively small number of tiles. For example, imagine a large grassy field or body of water in a 2D pixel art game, but without the obvious repeated patterns that arise from simple tiling. The use case is pretty niche (for example, in many cases you could just evaluate the perlin noise function directly in a shader) but I thought it was a cool idea regardless. https://ift.tt/CjBGF4O June 27, 2024 at 11:06PM

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Show HN: DebugBrief – turn debugging sessions into reports, no AI https://ift.tt/jkSQhn8

Show HN: DebugBrief – turn debugging sessions into reports, no AI https://ift.tt/QFh1C0x June 22, 2026 at 01:27AM