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Thursday, December 26, 2024
Show HN: I've made a Monte-Carlo raytracer for glTF scenes in WebGPU https://ift.tt/7jZ5Ibt
Show HN: I've made a Monte-Carlo raytracer for glTF scenes in WebGPU This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence. https://ift.tt/tJC4SGx December 26, 2024 at 10:54PM
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Show HN: Zaivern Code – a Rust cockpit for parallel AI coding agents https://ift.tt/gC24wh3
Show HN: Zaivern Code – a Rust cockpit for parallel AI coding agents https://ift.tt/JdxwrWs August 8, 2026 at 12:53AM
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Show HN: I built Dirac, Hash Anchored AST native coding agent, costs -64.8 pct Fully open source, a hard fork of cline. Full evals on the gi...
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Show HN: Pixel text renderer using CSS linear-gradients (no JavaScript) I've been playing around with rendering pixel text using only CS...
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Show HN: Total Recall – write-gated memory for Claude Code https://ift.tt/G7AugiK February 6, 2026 at 05:26AM
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