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Thursday, December 26, 2024
Show HN: I've made a Monte-Carlo raytracer for glTF scenes in WebGPU https://ift.tt/7jZ5Ibt
Show HN: I've made a Monte-Carlo raytracer for glTF scenes in WebGPU This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence. https://ift.tt/tJC4SGx December 26, 2024 at 10:54PM
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Show HN: We post-trained a model that pen tests instead of refusing https://ift.tt/W4x1YnM
Show HN: We post-trained a model that pen tests instead of refusing Anthropic and OpenAI's publicly available models are explicitly guar...
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Show HN: When is the next Caltrain? (minimal webapp) I was frustrated with the existing caltrain websites / apps, so I made a super minimali...
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Show HN: I built Dirac, Hash Anchored AST native coding agent, costs -64.8 pct Fully open source, a hard fork of cline. Full evals on the gi...
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Show HN: A directory of 800 free APIs, no auth required Explore reliable free APIs for developers — ideal for web and software development, ...
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