Khamis, 26 Disember 2024

Show HN: I've made a Monte-Carlo raytracer for glTF scenes in WebGPU https://ift.tt/7jZ5Ibt

Show HN: I've made a Monte-Carlo raytracer for glTF scenes in WebGPU This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence. https://ift.tt/tJC4SGx December 26, 2024 at 10:54PM

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Show HN: Fast Elevation API with memory mapped tiles https://ift.tt/suKxOBC

Show HN: Fast Elevation API with memory mapped tiles I recently wrote and launched a high-performance Elevation API, built from the ground u...