This is a autopost bolg frinds we are trying to all latest sports,news,all new update provide for you
Tuesday, July 8, 2025
Show HN: Gore – A Doom Engine Port in Go https://ift.tt/rou1GlY
Show HN: Gore – A Doom Engine Port in Go Hi HN, I’ve been working on Gore – a port of the classic Doom engine written in pure Go, based on a ccgo C-to-Go translation of Doom Generic. It loads original WAD files, uses a software renderer (no SDL or CGO, or Go dependencies outside the standard library). Still has a bit of unsafe code that I'm trying to get rid of, and various other caveats. In the examples is a terminal-based renderer, which is entertaining, even though it's very hard to play with terminal-style input/output. The goal is a clean, cross-platform, Go-native take on the Doom engine – fun to hack on, easy to read, and portable. Code and instructions are at https://ift.tt/Hz1aruX Would love feedback or thoughts. https://ift.tt/LXJFB8x July 8, 2025 at 06:29AM
Subscribe to:
Post Comments (Atom)
Show HN: Inertia – Not your Grandfathers animation editor https://ift.tt/0PbBOYa
Show HN: Inertia – Not your Grandfathers animation editor https://ift.tt/K37HyMS August 9, 2026 at 03:57AM
-
Show HN: I built Dirac, Hash Anchored AST native coding agent, costs -64.8 pct Fully open source, a hard fork of cline. Full evals on the gi...
-
Show HN: Pixel text renderer using CSS linear-gradients (no JavaScript) I've been playing around with rendering pixel text using only CS...
-
Show HN: Total Recall – write-gated memory for Claude Code https://ift.tt/G7AugiK February 6, 2026 at 05:26AM
No comments:
Post a Comment