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Thursday, September 18, 2025
Show HN: Continuum Game (68k Mac) Ported to JavaScript https://ift.tt/wN9dKDJ
Show HN: Continuum Game (68k Mac) Ported to JavaScript This was an interesting porting project for a few reasons (IMO): - The original game is/was awesome and, from a programming perspective, a wonder -- smooth scrolling arcade game on a 128kb Mac in 1984... - The port was done with a lot of help from AI (mostly Claude Code, but some Gemini CLI as well). I'm a programmer; it wasn't vibe-coded. But I couldn't have done the port of 68k assembly without it. FWIW, Claude seemed better at actually porting the 68k assembly but Gemini was better at finding bugs. YMMV. - I love Redux and Redux Toolkit for state management. For the port, I put the entire game state in Redux, including all the physics, movement, etc. Every thing that happens in the game is a little redux action. You can watch the whole game get played in the RTK debugger. For some reason that makes me happy. I've released all my code as MIT. Would love to make a "modern" version some day, but for now I've just tried to be faithful to the original. There are a few bugs, noted as issues in the github repo. Feel free to add more. https://continuumjs.com September 18, 2025 at 11:21PM
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Show HN: tltv – Federation protocol for 24/7 TV channels https://ift.tt/KMVr6Ng
Show HN: tltv – Federation protocol for 24/7 TV channels I spent six years trying to build a tv channel server. rewrote it eight times. flas...
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Show HN: A directory of 800 free APIs, no auth required Explore reliable free APIs for developers — ideal for web and software development, ...
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Show HN: I built Dirac, Hash Anchored AST native coding agent, costs -64.8 pct Fully open source, a hard fork of cline. Full evals on the gi...
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Show HN: I built a FOSS tool to run your Steam games in the Cloud I wanted to play my Steam games but my aging PC couldn’t keep up, so I bui...
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