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Thursday, September 11, 2025
Show HN: Real-time texture compression in Three.js https://ift.tt/z3rIot5
Show HN: Real-time texture compression in Three.js With the latest three.js update (r180) the use of the Spark GPU codecs is now straightforward and integration into existing gltf loaders requires just one line of code. This blog post outlining the few steps involved, goes over some of the surprises I encountered, and takes a close look at performance. The spark.js GitHub repository now includes three.js examples that are trivial to run, just: ``` npm install npm run dev ``` https://ift.tt/R9YbhXM September 11, 2025 at 11:50PM
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Show HN: A website that tracks US food prices every day https://ift.tt/vxiKFdn
Show HN: A website that tracks US food prices every day The US Department of Agriculture (USDA) publishes daily food price data for about 29...
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Show HN: I built Dirac, Hash Anchored AST native coding agent, costs -64.8 pct Fully open source, a hard fork of cline. Full evals on the gi...
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Show HN: Pixel text renderer using CSS linear-gradients (no JavaScript) I've been playing around with rendering pixel text using only CS...
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Show HN: Total Recall – write-gated memory for Claude Code https://ift.tt/G7AugiK February 6, 2026 at 05:26AM
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