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Show HN: NativeBlend – Text to fully editable 3D Models that don't suck https://news.ycombinator.com/item?id=45647738
Show HN: NativeBlend – Text to fully editable 3D Models that don't suck I'm a developer (not a 3D artist) who's been frustrated with current AI text-to-3D tools — most produce messy, monolithic meshes that are unusable without hours of cleanup. So I built NativeBlend, a side project aimed at generating editable 3D assets that actually fit into a real workflow. Key features: - Semantic Part Segmentation: Outputs separate, meaningful components (e.g., wheels, doors), not just a single mesh blob. - Native Blender Output: Generates clean, structured .blend files with proper hierarchies, editable PBR materials, and decent UVs — no FBX/GLB cleanup required. The goal is to give devs a usable starting point for game assets without the usual AI slop. I have a working demo and would love feedback: Does this solve a real need, or am I just scratching my own itch? Thanks for taking a look! https://native-blend-app.vercel.app/ October 21, 2025 at 12:27AM
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