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Thursday, February 5, 2026
Show HN: A state-based narrative engine for tabletop RPGs https://ift.tt/VTEhsl9
Show HN: A state-based narrative engine for tabletop RPGs I’m experimenting with modeling tabletop RPG adventures as explicit narrative state rather than linear scripts. Everdice is a small web app that tracks conditional scenes and choice-driven state transitions to preserve continuity across long or asynchronous campaigns. The core contribution is explicit narrative state and causality, not automation. The real heavy lifting is happening in the DM Toolkit/Run Sessions area, and integrates CAML (Canonical Adventure Modeling Language) that I developed to transport narratives among any number of platforms. I also built the npm CAML-lint to check validity of narratives. I'm interested in your thoughts. https://ift.tt/qCwH5fQ https://ift.tt/MZQcqEP February 6, 2026 at 04:25AM
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Show HN: Training a model to identify AI web content from structure alone https://ift.tt/6cbiEue
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Show HN: Total Recall – write-gated memory for Claude Code https://ift.tt/G7AugiK February 6, 2026 at 05:26AM
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