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Thursday, February 5, 2026
Show HN: A state-based narrative engine for tabletop RPGs https://ift.tt/VTEhsl9
Show HN: A state-based narrative engine for tabletop RPGs I’m experimenting with modeling tabletop RPG adventures as explicit narrative state rather than linear scripts. Everdice is a small web app that tracks conditional scenes and choice-driven state transitions to preserve continuity across long or asynchronous campaigns. The core contribution is explicit narrative state and causality, not automation. The real heavy lifting is happening in the DM Toolkit/Run Sessions area, and integrates CAML (Canonical Adventure Modeling Language) that I developed to transport narratives among any number of platforms. I also built the npm CAML-lint to check validity of narratives. I'm interested in your thoughts. https://ift.tt/qCwH5fQ https://ift.tt/MZQcqEP February 6, 2026 at 04:25AM
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Show HN: AI Subroutines – Run automation scripts inside your browser tab https://ift.tt/1oVpPrw
Show HN: AI Subroutines – Run automation scripts inside your browser tab We built AI Subroutines in rtrvr.ai. Record a browser task once, sa...
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Show HN: A directory of 800 free APIs, no auth required Explore reliable free APIs for developers — ideal for web and software development, ...
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Show HN: I built Dirac, Hash Anchored AST native coding agent, costs -64.8 pct Fully open source, a hard fork of cline. Full evals on the gi...
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Show HN: I built a FOSS tool to run your Steam games in the Cloud I wanted to play my Steam games but my aging PC couldn’t keep up, so I bui...
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