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Wednesday, February 11, 2026
Show HN: Unpack – a lightweight way to steer Codex/Claude with phased docs https://ift.tt/uv8XihO
Show HN: Unpack – a lightweight way to steer Codex/Claude with phased docs I've been using LLMs for long discovery and research chats (papers, repos, best practices), then distilling that into phased markdown (build plan + tests), then handing those phases to Codex/Claude to implement and test phase by phase. The annoying part was always the distillation and keeping docs and architecture current, so I built Unpack: a lightweight GitHub template plus docs structure and a few commands that turns conversations into phases/specs and keeps project docs up to date as the agent builds. It can also generate Mintlify-friendly end-user docs. There are other spec-driven workflows and tools out there. I wanted something conversation-first and repo-native: plain markdown phases, minimal ceremony, easy to adapt per stack. Example generated with Unpack (tiny pokedex plus random monsters): Demo: https://apresmoi.github.io/pokesvg-codex/ Phases index: https://ift.tt/NO6AqMH... I’d love feedback on what the “minimum good” phase/spec format should be, and what would make this actually usable in your workflow. -------- Repo: https://ift.tt/xtSWjI1 https://ift.tt/xtSWjI1 February 12, 2026 at 01:17AM
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Show HN: Pyra – a Python toolchain experiment inspired by uv and Bun https://ift.tt/DYZj17t
Show HN: Pyra – a Python toolchain experiment inspired by uv and Bun I’ve been working on Pyra for the past few months and wanted to start s...
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Show HN: A directory of 800 free APIs, no auth required Explore reliable free APIs for developers — ideal for web and software development, ...
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Show HN: I built Dirac, Hash Anchored AST native coding agent, costs -64.8 pct Fully open source, a hard fork of cline. Full evals on the gi...
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Show HN: I built a FOSS tool to run your Steam games in the Cloud I wanted to play my Steam games but my aging PC couldn’t keep up, so I bui...
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