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Saturday, March 21, 2026
Show HN: Termcraft – terminal-first 2D sandbox survival in Rust https://ift.tt/WXRG3Oj
Show HN: Termcraft – terminal-first 2D sandbox survival in Rust I’ve been building termcraft, a terminal-first 2D sandbox survival game in Rust. The idea is to take the classic early survival progression and adapt it to a side-on terminal format instead of a tile or pixel-art engine. Current build includes: - procedural Overworld, Nether, and End generation - mining, placement, crafting, furnaces, brewing, and boats - hostile and passive mobs - villages, dungeons, strongholds, Nether fortresses, and dragon progression This is still early alpha, but it’s already playable. Project: https://ift.tt/W7wsQch Docs: https://pagel-s.github.io/termcraft/ Demo: https://youtu.be/kR986Xqzj7E https://ift.tt/W7wsQch March 22, 2026 at 12:12AM
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Show HN: LymeScribe – one computer on your network transcribes for the rest https://ift.tt/TvrWpyE
Show HN: LymeScribe – one computer on your network transcribes for the rest Transcribed with LymeScribe just before posting this: "I re...
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Show HN: I built Dirac, Hash Anchored AST native coding agent, costs -64.8 pct Fully open source, a hard fork of cline. Full evals on the gi...
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Show HN: Pixel text renderer using CSS linear-gradients (no JavaScript) I've been playing around with rendering pixel text using only CS...
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Show HN: Total Recall – write-gated memory for Claude Code https://ift.tt/G7AugiK February 6, 2026 at 05:26AM
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