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Friday, July 10, 2026
Show HN: Real-time n-body tree code in CUDA https://ift.tt/wuI09sD
Show HN: Real-time n-body tree code in CUDA Sharing an old project of mine, on my RTX 500 Ada laptop GPU, it can simulate up to 4 million particles at ~400 ms per step using the Barnes-Hut algorithm, saturating the 4GB of VRAM available. The octree construction is fast, as well as the traversal. The major bottlenecks are the VRAM usage (1 million bodies require ~1GB), which could be probably halved by reusing intermediate buffers, and the particle to leaf evaluation, which would benefit from more fp32 FLOPS. Moreover, I still don't have a good heuristic to predetermine the size of the BFS queue, perhaps some sort of memory paging could solve the issue. https://ift.tt/V5k6CwM July 10, 2026 at 09:17PM
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Show HN: We beat Cloudflare's bot detection (open-source stealth browser) https://ift.tt/YyDUmBQ
Show HN: We beat Cloudflare's bot detection (open-source stealth browser) https://ift.tt/4z3Jcjq July 11, 2026 at 05:56AM
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Show HN: When is the next Caltrain? (minimal webapp) I was frustrated with the existing caltrain websites / apps, so I made a super minimali...
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Show HN: I built Dirac, Hash Anchored AST native coding agent, costs -64.8 pct Fully open source, a hard fork of cline. Full evals on the gi...
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Show HN: Total Recall – write-gated memory for Claude Code https://ift.tt/G7AugiK February 6, 2026 at 05:26AM
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