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Friday, July 10, 2026
Show HN: Real-time n-body tree code in CUDA https://ift.tt/wuI09sD
Show HN: Real-time n-body tree code in CUDA Sharing an old project of mine, on my RTX 500 Ada laptop GPU, it can simulate up to 4 million particles at ~400 ms per step using the Barnes-Hut algorithm, saturating the 4GB of VRAM available. The octree construction is fast, as well as the traversal. The major bottlenecks are the VRAM usage (1 million bodies require ~1GB), which could be probably halved by reusing intermediate buffers, and the particle to leaf evaluation, which would benefit from more fp32 FLOPS. Moreover, I still don't have a good heuristic to predetermine the size of the BFS queue, perhaps some sort of memory paging could solve the issue. https://ift.tt/V5k6CwM July 10, 2026 at 09:17PM
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Show HN: Keel - A conductor, not an agent loop https://ift.tt/MvcbXo2
Show HN: Keel - A conductor, not an agent loop https://daneb.github.io/keel/ September 1, 2026 at 01:52AM
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Show HN: I built Dirac, Hash Anchored AST native coding agent, costs -64.8 pct Fully open source, a hard fork of cline. Full evals on the gi...
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Show HN: Pixel text renderer using CSS linear-gradients (no JavaScript) I've been playing around with rendering pixel text using only CS...
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Show HN: Total Recall – write-gated memory for Claude Code https://ift.tt/G7AugiK February 6, 2026 at 05:26AM
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