Friday, October 2, 2026

Show HN: Draw from your friends' Claude quota https://ift.tt/FHrVQk2

Show HN: Draw from your friends' Claude quota https://ift.tt/2VOFyHD October 3, 2026 at 12:32AM

Show HN: Our space game has a built-in RISC-V emulator that runs Linux https://ift.tt/hjalyrC

Show HN: Our space game has a built-in RISC-V emulator that runs Linux We're a tiny indie studio, all with a background in the demoscene and for about 3 years now we're developing a space planet terraforming game called SEEDS - Echoes Beneath the Sands. Our protagonist Naxiah is stranded on a small, desolated planet. You're working for an intergalactic distributor of seeds and terraforming equipment, to kickstart new planets in far away galaxies. You must deliver seeds and utilities to an unchartered region, but on your way, you crash on a small planet. Luckily, you have some equipment with you in the ship, so you're able to spawn a base and survive. But for how long? And is the planet really deserted..? :) Well, of course not, there are aliens and other space creatures. And of course, there's ROBO RB-23, which accompanies your adventure. The game is written in Object Pascal and uses our own game engine PasVulkan, our own physics engine, as well as our own RISC-V 64-bit emulator PasRISCV. We love to build stuff, a lot of these things are FOSS. The emulator is quite complete (even with RVV, but that's way too slow emulated to be useful) and runs a stock kernel (6.18.3 as of today). We're using Alpine Linux for our base distribution. All our in-game programs to interact with the planet are native RISC-V Linux programs. We also have our own (free and open source) scripting language POCA (class and prototyped based, JS/Lua inspired, which makes it quite easy for us to script things like HUD, animal behaviour, our story flow graph, etc. We have most of the wiring ready for players to be able to program and reshape and populate the whole planet in automation, although it's not our primary concept for the game (building stuff by hand, making the planet beautiful is also fun). As it's a normal Linux system, you'll be able to use Ruby, Python, or even Rust, C, C++, and Go to change and automate your world. We're also thinking of making a bunch of small games which you can play inside the game, in the base on a computer, on an arcade machine, or in the spaceship. And of course, it also runs DOOM. We already prototyped a small 2D space shooter and a small arcade game, both playable within the game. We also feature a table with hologram games to be played, e.g. chess and a certain block game. We also plan to make this hologram game engine available from the computer, which means, you'll even be able to program own hologram style games. We generally want to make the in-game computer more hackable in future, so that people can create and share their own little games. Currently, it's only a sandbox game (with beginnings of automation), to build stuff with our pre-made items. You can also assemble these to other, ready-made and shareable bigger items. This is the foundation for us to further develop survival and complete our story mode. Our game is still under active development, and we finally got our Steam page ready. We have tons of other things planned, but right now, it's more about polishing and quality for the Early Access. You can watch some videos and screenshots on our website. And we'd love to read your thoughts about his. It has been quite a ride, so far.. https://againstallodds.games/ October 2, 2026 at 04:10PM

Thursday, October 1, 2026

Show HN: What 482 hospitals charge vs. what insurers pay, from their own files https://ift.tt/iL5V9K7

Show HN: What 482 hospitals charge vs. what insurers pay, from their own files US hospitals must publish a machine-readable file of their prices, including the rate they've negotiated with each insurer. The files are huge (one is 36GB), in four formats and often messy, so almost nobody reads them. I built a crawler that finds each hospital's official file and pulls out 29 common services. Across 482 hospitals: a moderate ER visit is listed at a median $1,285 while insurers pay $288; a metabolic panel is listed at $207 while insurers pay $11.46. To keep it honest: only per-service fee-schedule dollar rates count (no case rates or percentages, which cover a whole visit), each figure needs at least 3 insurers, and every value is checked against Medicare reference rates. Surgery is excluded because insurer surgery rates cover the whole operation while the list price is one line item. Each hospital page links its source file. Feedback on the methodology is very welcome. https://ift.tt/PrpfNq6 October 2, 2026 at 01:12AM

Show HN: ASCII Art generator using depth maps https://ift.tt/yDJxu0N

Show HN: ASCII Art generator using depth maps https://polyglyph-nu.vercel.app/ October 1, 2026 at 10:40PM

Show HN: Breadcrumb, record everything on your mac + context manager for AI https://ift.tt/PLFXCcR

Show HN: Breadcrumb, record everything on your mac + context manager for AI Hi HN, I'm Justin. Breadcrumb records everything you do on your Mac (screen + meetings + AI transcripts + what you and your AI decided) and turns it into memory your AI can search. It's local and encrypted. You can also teach it rules by talking to it and it makes sure the right rules turn up in the right context. Works with Claude Code / Codex / Cursor / opencode. All of this is exposed to your AI as 30+ MCP tools (here's the definitions): https://innerloop.works/breadcrumb/mcp I started it in June because I wanted to understand what was going on with my AI dev work. Then it just kept growing as I jammed on it 10 hours a day for 3 months. I started by recording every screen so I could jump back to a moment and see what I'd been doing with the AI. Then I added MCP so the AI could search it. Then time tracking. Then meetings with transcripts and timestamped screenshots. After that I started feeding the data back in. At first it was just a few relevant memories in the prompt. Then I started adding rules and rules modules. Then I started recording the AI transcripts and all the other stuff the AI did (subagents, tools etc). I wanted a complete record so I could go back and see what the AI did and why. I found the more data the AI had the more useful it became. One example. I got off a zoom call with the team at the day job and said: "Review the meeting I just had, find all the bugs we discussed, and create JIRA tickets with screenshots." It read the transcript. Found every bug we mentioned, pulled the screens from the screen timeline, spun up my local server, diagnosed each bug, reviewed the code, created 14 tickets in JIRA with diagnosis and likely fixes, attached 12 screenshots as evidence, and created a nice Slack message to send to my colleagues. I never built a workflow for any of that. Claude had the meeting record, Breadcrumb tools, and rules I'd accumulated. It basically chained the steps together itself. My favorite thing about the system is observability of my own work as an AI developer. I can trace a bug all the way back to the first thing I said (or the first thing the AI did) that caused it. Then I can add a rule so it doesn't happen again. Anyway, my working system is simply Claude Desktop + Breadcrumb + Markdown. I find I don't need anything else. It's local software for one person. Local models for transcription and diarization. Data encrypted with SQLCipher and a passphrase. You can exclude any apps, websites, words and phrases. Breadcrumb itself only makes one network call which is a daily update check. (but of course your AI will use it and that is local or cloud depending on what you use). It runs cool about 12% of one core on average (M series mac has 8+). You can set it to just save OCR text or to save screenshots. If just OCR it's about 12mb day (a lot of telemetry, indexing etc). If you record screenshots on meetings it's about 120mb/hour (1 every 2 secs). It can also record screenshots of everything that's heavy at about 160mb/day. It does local classification/naming with ollama with Gemma 3 4B (2.5 GB). It's 100% free. There's no account you can just download and start using it. I'll monetize it via E2EE cloud sync and team sync. It's open beta. Just one developer working on it. Requires 16GB+ M Series Mac. Thanks for reading! https://innerloop.works/breadcrumb (homepage) https://innerloop.works/breadcrumb/download (direct download) https://innerloop.works/breadcrumb/mcp (mcp definitions) https://ift.tt/LaEcmtT (feedback and requests) https://innerloop.works/breadcrumb October 1, 2026 at 11:28PM

Wednesday, September 30, 2026

Show HN: Domainpuff.com – Find memorable domain names within your budget https://ift.tt/AwKJF1C

Show HN: Domainpuff.com – Find memorable domain names within your budget Hi, Bruno here, creator of DomainPuff. Just launched this and would be awesome to have your feedback on it. Just put your business idea on the search box and your budget. It will find memorable domain names that are currently available and within your budget, with the link to acquire the domain if desired. So now you don't have to go back and forth from ChatGPT to NameCheap to find a domain for your next venture. Cheers! https://domainpuff.com/ October 1, 2026 at 01:25AM

Show HN: CLI and TUI control for dps150 power supply https://ift.tt/OLn1hwB

Show HN: CLI and TUI control for dps150 power supply Hey HN, Powercycling and basic power supply measurments are essential part for embedded devices development debug. But there are no interface for pwoer control for coding agents. So I created that python package which interacts with portable Fnirsi DPS-150, can toggle output, set voltage and current limits. Unexpected outcome is that it is MUCH MORE convenient to manage it in terminal and tmux than clicking on the box itself. TUI dashboard with charts, numbers and hotkeys is included. https://ift.tt/kWdLFZl October 1, 2026 at 02:01AM

Show HN: Parrot – Open-Source Smart Meeting Recorder with Co-Pilot on Mac https://ift.tt/dJPHO9q

Show HN: Parrot – Open-Source Smart Meeting Recorder with Co-Pilot on Mac Hello Hacker News I am Uygar, I am an entrepreneur from London. I run my businesses on calls everyday, customers, partners and suppliers. And i have a horrible memory i forgot things. So months ago with the help of Claude i have built Parrot. I have designed and coded for my work and what i need. An to be honest worked very well and helped me alot. Parrot records what your mac hears and everything stays in your computer if you use local models, no account, no API calls. There is something called copilot which made my life easier, you can upload your files and when parrot hears that question on the screen recommends the answer. Which i believe very handy. If you want to make it smarter and dont mind cloud you can hook up your Claude API and Deepgram account, that gives super powers to Parrot. You still keep it locally but eventually you need to make API calls. So local or cloud totally up to you. Then after months of thinking i have decided share it as open source and this is my first open source project, so please go easy on me :) No account, no membership, open source and free. Code: https://ift.tt/EPd1iyc This project made me so excited and really would like to share with you guys so i hope can help you too. Again, i am new so go easy on me and if you have any feedback i would like to hear. Thank you Uygar https://openparrot.app September 30, 2026 at 09:03PM

Tuesday, September 29, 2026

Show HN: Clx 0.4.0 – native compiler for Lua https://ift.tt/ZWTUHsk

Show HN: Clx 0.4.0 – native compiler for Lua clx is a native compiler that compiles Lua 5.5 scripts to standalone executables. Version 0.4.0 is out, focused on performance and stability : - New generational garbage collector - Faster function calls - Faster table iteration using next(), pairs(), ipairs() - Faster string operations using SIMD instructions on x64 and ARM64 - Optional dynamic execution of Lua code using an embedded Lua VM with seamless interoperability with native code - Better stability : several rare crashes caused by values being freed too early while native code was still using them are fixed - As a real-world test, clx can now compile the Teal compiler into a native standalone executable, and it produces the same output as standard Lua when compiling Teal scripts - clx is faster than Lua 5.5 in well known Lua benchmark scripts, and competitive with LuaJIT on many of them Feedback and bug reports are welcome ! https://samyeyo.github.io/clx/ September 30, 2026 at 01:29AM

Show HN: Real-time Solar System with 526k asteroids and all tracked satellites https://ift.tt/IExekpi

Show HN: Real-time Solar System with 526k asteroids and all tracked satellites https://space.bl2.net/ September 30, 2026 at 12:38AM

Monday, September 28, 2026

Show HN https://ift.tt/FSXvMuC

Show HN This is origintracer a low level observability tool of the modern web stack. It observes nginx, Gunicorn, asynchronous Python, Uvicorn and Django and Langchain. Studies their codebases into great depth and write probes and rules libraries in Python to be used with the open source software: its link GitHub: https://ift.tt/jC8yxdB September 29, 2026 at 05:28AM

Show HN: A never-ending chess match between Claude and Codex https://ift.tt/V1jygW4

Show HN: A never-ending chess match between Claude and Codex https://ift.tt/ZtBn3Ai September 29, 2026 at 02:32AM

Show HN: Personal Manga / Story Recaps https://ift.tt/VZv5ik2

Show HN: Personal Manga / Story Recaps I'm working towards manga to anime generation in a cheap way. The entertainment harness is the first step towards that. You can do your own manga recaps using local models or openrouter. And it's very extensible. If you generate a recap and post it online, please attribute it to the entertainment harness and terragohan :). https://terragohan.github.io/entertainment-harness/ September 29, 2026 at 01:05AM

Show HN: PHNTM ONE: Self healing AI assistant running on a Raspberry Pi5 https://ift.tt/KHGaE5t

Show HN: PHNTM ONE: Self healing AI assistant running on a Raspberry Pi5 https://ift.tt/mKxNuq0 September 28, 2026 at 11:56PM

Sunday, September 27, 2026

Show HN: Gat – Version large files with Git, without an LFS server https://ift.tt/Nl4r1Fo

Show HN: Gat – Version large files with Git, without an LFS server Hi HN, I built Gat because I wanted one thing from data versioning: check out an old Git commit and recover the datasets, model weights, or assets that belong to it. It's basically a lock file for large files. I’d appreciate any feedback! https://ift.tt/5jrxfsv September 27, 2026 at 10:50PM

Show HN: Lofi Cities – Pixel-art city nights with browser-generated lofi https://ift.tt/H2f9OYg

Show HN: Lofi Cities – Pixel-art city nights with browser-generated lofi https://loficities.com/ September 28, 2026 at 12:14AM

Saturday, September 26, 2026

Show HN: Sixb, a TypeScript ontology framework for modeling your domain https://ift.tt/qacpVek

Show HN: Sixb, a TypeScript ontology framework for modeling your domain https://docs.sixb.ai September 26, 2026 at 11:45PM

Show HN: Blender Copilot https://ift.tt/gkuJrh4

Show HN: Blender Copilot Deepseek generated Blender harness in 7USD. I wanted to remake my 6DoF spaceship flying prototype. What I did not want to do was model the spaceship. Manually. In Blender. So instead of spending a month learning to model, I built a Copilot inside Blender in a day. Which is the same thing, except I still cannot model. A chat panel in the 3D viewport sidebar. I type a sentence. The model writes Python, and it runs against my actual scene, the file open on screen, not a copy that some other process has to keep in sync. Then I sat down and had a conversation with my own addon. Five sentences: 1. Make a scifi looking spaceship. It should look scifi-y 2. Add RCS thrusters to get 6DoF flight 3. Make the RCS thrusters match the scifi look. And also position them properly. 4. Give the entire Spaceship a nice flying animation. Make it smooth. Roll and sway. 5. Add exhaust flames to main thrusters as well as RCS thrusters. animate the RCS thrusters to fire in sync with the animated motion. they should fire the correct ones so that expected motion should happen. 15 minutes. 52 tool calls. A ship with swept wings, a tail fin and a glass canopy. Four sets of steering thrusters, 22 exhaust flames. A full flight animation. The bit I did not expect. It checked every one of its own thrusters to make sure nothing was in the way. Found the rear ones were firing straight into the side of the ship. So it rebuilt them, angled them outward, moved them to the wingtips, and checked them all again. Nobody asked it to do that. It decided exhaust should not be firing into the ship it just built. Total bill for building the tool: $7.18. 3,833 requests, 613M tokens, 97% served from cache. One spaceship: about a seventh of a cent. Now the uncomfortable part. I didn't model a single vertex. I didn't read Blender's addon dev docs. I didn't learn its Python API, or how to draw a panel in it. Everything the tool needed to know, it asked the running Blender instead. I didn't learn how to build an agent harness either. I built one anyway. I didn't become a Blender artist. I became the person who gave hands to a model. Recently I read someone who described his new job: every spec, ticket and fix written by an AI, nobody reading any of it, twelve-hour days spent pressing enter. No sense of victory. I know exactly what he means. I just did the same. I am not proud of the prototype. Gamedevs were known to spend time making game engines before they started making the games. Its different now. No joy. https://ift.tt/DEWGMSX September 26, 2026 at 11:36PM

Show HN: Jev predicting your life choices https://ift.tt/Udbz0v3

Show HN: Jev predicting your life choices Built a simple quiz to check whether AI (Jev) can simply learn and predict life choices. Experiment) https://quiz.seek.ws/ September 26, 2026 at 09:54PM

Friday, September 25, 2026

Show HN: Jev Plays Pokémon Red https://ift.tt/dObMNQl

Show HN: Jev Plays Pokémon Red Hey HN! Wanted to share a fun project I've been hacking on. Given Jev can make decisions really fast (but not fast enough to play Doom yet sadly), I wanted to try and push it to play a more complex game than Tetris. So I went with Pokémon. I've spent endless hours playing this game as a child so building this was a ton of fun. I open sourced everything in case you want to hack on it yourself here: https://ift.tt/ehKVJ9Y The game is being streamed live including the tokens and cost - hopefully we get all the badges and don't get stuck in a cave :) https://jev-pokemon.vercel.app/ September 25, 2026 at 07:58PM

Show HN: Babytalk: Offline speech to text and text to speech on ESP32 https://ift.tt/5ZsPY8Q

Show HN: Babytalk: Offline speech to text and text to speech on ESP32 I have been playing with a lot of $20 devices with no keyboards or scr...